Gift, also known as Erin "Gift" 2225, or the Ultimate Queen, is a resident of the Gift House, the ultimate home experience. She is usually boisterous about her status and personality, as she should be. She has a deep care for her copper golems, Eight, Martha, Quincy, Unnamed, Bridget, and Billie James, and she has a deeper care for her wife, Avery.
Gift has pale white skin, light purple eyes and purple hair. She wears an orange beanie with various pins attached to it, as well as an oversized dark grey suit, blue tie, dark grey gloves, a purple skirt, white socks, and purple shoes. Her suit has a miniature version of a transgender flag on the back, and she can usually be found wearing the "Yearn" cape. There are also two stickers stuck on the left side of her hair.
"If a soul can inhabit your pathetic meatbag, why can't it inhabit an entire house?"
Gift lives a peaceful life in her home, and considers herself a hermit, despite being a queen. She is the Gift House's "heart" as the house cannot live long without Gift, this is why the bottom most levels of the Gift House are filled with moss, because the Gift House cannot defend areas where Gift doesn't frequent. Gift spends most of her time in her house's higher floors.
The Gift House's rooms both reflects Gift's ideas and memories. This is because, as a living organism, the Gift House's soul needs to feed off of Gift's ideas and memories. When Gift enters these areas, she remembers what they are based on, and the Gift House can feed again. When Gift enters the lower levels, the Gift House feeds on her self-doubt, inflating her ego, instead of her ideas and memories, as self-doubt is easier to feed off of. Because the Gift House is weaker as it gets lower, it resorts to mimicry of it's higher levels to compose it's layout. This theme has shown to begun on floor -6f, which is a reversed version of the house's head (The entrance).
The Gift House will occasionally feed on memories and ideas that it will not create dedicated areas for. It is for the reason that it is theorized that in about 53 years, Gift would lose all memory, and the Gift House would be able to possess her body, and keep her trapped in the basement, feeding off of her thoughts immediatly as they are created.
The Gift House is in constant pain due to the overgrowth of the lower levels seeping into it's nerves.
Entering floor -2f, going through the birch door on the right will lead to a hallway. The first door on the left will lead to the "Backrooms", also known as the "Complex". This area is related to Avery, Gift's wife, as Avery has a deep obsession with the idea of the Backrooms.
The next room is the Flint Room. This is where you flint.
The next room is the Erin "Gift" 2225 Theatre. This room was created when Gift had the idea for a talent show. The talent show was a success, and later the Theatre got a bathroom, and a passageway to the lower levels.
The next room is the Cathedral. This is where you pray.
The next room is an relatively ordinary bedroom, with a ladder leading up to a hole above the main hall, with a sign to find. There are two of these signs in the Gift House, this one reading "You found a sign!". The second sign is on the lower levels, which reads the same exept it is punctuated by a question mark, as opposed to the exclamation point.
The next room is a strange monument, which originates from one of Gift's first builds she made when she was five. The next room is a storage closet.
The first room in the longer hallway is based on a memory of when Gift was in a scouting program. They met in an old church building and had to use the bathroom in a creepy old basement. Within a nearby building to this old church, there was a building with a cafeteria with noticibly lower ceilings. In the Gift House, the cafeteria is connected to the basement-bathroom area.
The next room is the "Ugly" room. It is ugly.
The next room is a fountain, with an armor stand on top wearing a full set of copper armor. Gift considers this room "cozy".
The next room is a bar and resteraunt with no attendants.
The next room is a room specifically made to jump around in circles while talking to your friends. When Gift starts jumping around in circles while talking to her friends and she loses hunger, she considers it worth it because "Food is temporary, friends are forever". This is one of Gift's many "wisdom-full" quotes.
The next room is prison. Gift is afraid of isolation.
The final room is made of mostly red blocks, and contains a bed.
Floor -3f is a farm floor, with two passages leading to the Complex, and floor -4f is the "Party Floor".
Floor -5f is a garden sanctuary, with beautiful foliage, trees, and a Villager Trading building. This floor is also home to many chickens.
Floor -7f is introduced by four dark oak doors, each one with the same blocks surrounding it. This reflects the entrance to the red-carpeted hall on floor -2f. After getting through the doors, you enter into an upside-down version of that same red-carpeted hall, though this area is overgrown.
The first door on the left leads to a cave-like area, with the second sign in it.
Going down to the end of the hall, you can find a door opening to two signs reading "Nothing back here." This is mimicing the second door on the right in floor -2f's "pink room". Gift has stated that it is the Gift House's "ultimate punchline". Going through floor -7f's final door, you go to a passageway leading to a piston door, bringing you back to the theatre.
Gift is unaware that the Gift House is alive, or of it's parasitic intentions, and plans to continue to live in the Gift House for the forseeable future.
Gift keeps many pets and friends with her in the Gift House. On floor -1f, you can meet the copper golems, but on floor -5f, you can meet Meth Ball, a sulfur cube given to Gift by Sparky, Bats the bat, and Tim the Party Chicken, who was born from an egg during a party on the Party Floor. Gift is not sure if they are hallucinations or not, but on occasion, Gift can see a "TV-like" creature seemingly in front of her vision. The creature's name is "Scag" and she loves "media" and is able to speak and re-play captured memories on her screen, this is because Scag is trying to combat the curse of the Gift House.
"Hey Rosevelt! How's America going?"
"When I start typing, you just KNOW I'm gonna send something."
"I love my wife!"
"I miss my wife!"
"I am happy because my wife is back!"
"Chat is moving so slow everyone will know I’m gay"
"Hey guys! It's me, Meth Ball!"
Gift is unaware of where she originates, as the Gift House has fed off of these memories, though Gift theorizes it had something to do with a stork.
Gift's theories are false.
Gift is trans.
Flinting is something you never want to do, but if you're going to do it, it must take place in the flint room.