Documentation of the world's biomes across the Ages - where to find them, what they yield, and how they change each Cycle.
The Wildlands is a separate server, not a zone on this map. You reach it by walking into the Veil, the fog bank ringing Selvath (the sea between the islands and the center). Every Age's Wildlands is hand-built, terrain sculpted in Gaea and other tooling, tied into the overarching Ouroboros lore and driving the story forward. Expect the biome mix, the loot, everything, to be completely different every Age.
The 12 islands and Selvath don't change shape between Ages. This is where homesteads, settlements, city-states, and nations get built. Resources on the islands refresh each Age, and builds that decayed into ruin from being abandoned get cleared out at the Turning, but anything active and maintained carries over.
This section is being written.